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Basic Geometry

Basic Geometry


#include <bits/stdc++.h>
using namespace std;
#define INF 1<<30
#define endl '\n'
#define maxn 100005
#define tc printf("Case %d: ", cs)
#define tcn printf("Case %d:\n", cs);
#define FASTIO ios_base::sync_with_stdio(false), cin.tie(0), cout.tie(0);
typedef long long ll;
const double PI = acos(-1.0);
#define dbg1(x) cerr << #x << " = " << x << endl;
#define dbg2(x, y) cerr << #x << " = " << x << ", " << #y << " = " << y << endl;
#define dbg3(x, y, z) cerr << #x << " = " << x << ", " << #y << " = " << y << ", " << #z << " = " << z << endl;
#define dbg4(w,x, y, z) cerr << #w << " = " << w << ", " <<#x << " = " << x << ", " << #y << " = " << y << ", " << #z << " = " << z << endl;
template < typename F, typename S >
ostream& operator << ( ostream& os, const pair< F, S > & p ) {
return os << "(" << p.first << ", " << p.second << ")";
}
template < typename T >
ostream &operator << ( ostream & os, const vector< T > &v ) {
os << "{";
for (auto it = v.begin(); it != v.end(); ++it) {
if ( it != v.begin() ) os << ", ";
os << *it;
}
return os << "}";
}
template < typename T >
ostream &operator << ( ostream & os, const set< T > &v ) {
os << "[";
for (auto it = v.begin(); it != v.end(); ++it) {
if ( it != v.begin()) os << ", ";
os << *it;
}
return os << "]";
}
template < typename F, typename S >
ostream &operator << ( ostream & os, const map< F, S > &v ) {
os << "[";
for (auto it = v.begin(); it != v.end(); ++it) {
if ( it != v.begin() ) os << ", ";
os << it -> first << " = " << it -> second ;
}
return os << "]";
}
#define dbg(args...) do {cerr << #args << " : "; faltu(args); } while(0)
clock_t tStart = clock();
#define timeStamp dbg("Execution Time: ", (double)(clock() - tStart)/CLOCKS_PER_SEC)
void faltu () { cerr << endl; }
template <typename T>
void faltu( T a[], int n ) {
for (int i = 0; i < n; ++i) cerr << a[i] << ' ';
cerr << endl;
}
template <typename T, typename ... hello>
void faltu( T arg, const hello &... rest) { cerr << arg << ' '; faltu(rest...); }
// Program showing a policy-based data structure.
#include <ext/pb_ds/assoc_container.hpp> // Common file
#include <ext/pb_ds/tree_policy.hpp>
#include <functional> // for less
#include <iostream>
using namespace __gnu_pbds;
using namespace std;
// GNU link : https://goo.gl/WVDL6g
typedef tree<int, null_type, less_equal<int>, rb_tree_tag,
tree_order_statistics_node_update>
new_data_set;
/**___________________________________________________**/
truct point2d {
ftype x, y;
point2d() {}
point2d(ftype x, ftype y): x(x), y(y) {}
point2d& operator+=(const point2d & t) {
x += t.x;
y += t.y;
return *this;
}
point2d& operator-=(const point2d & t) {
x -= t.x;
y -= t.y;
return *this;
}
point2d& operator*=(ftype t) {
x *= t;
y *= t;
return *this;
}
point2d& operator/=(ftype t) {
x /= t;
y /= t;
return *this;
}
point2d operator+(const point2d & t) const {
return point2d(*this) += t;
}
point2d operator-(const point2d & t) const {
return point2d(*this) -= t;
}
point2d operator*(ftype t) const {
return point2d(*this) *= t;
}
point2d operator/(ftype t) const {
return point2d(*this) /= t;
}
};
point2d operator*(ftype a, point2d b) {
return b * a;
}
///-----------------------------------------------------
struct point3d {
ftype x, y, z;
point3d() {}
point3d(ftype x, ftype y, ftype z): x(x), y(y), z(z) {}
point3d& operator+=(const point3d &t) {
x += t.x;
y += t.y;
z += t.z;
return *this;
}
point3d& operator-=(const point3d &t) {
x -= t.x;
y -= t.y;
z -= t.z;
return *this;
}
point3d& operator*=(ftype t) {
x *= t;
y *= t;
z *= t;
return *this;
}
point3d& operator/=(ftype t) {
x /= t;
y /= t;
z /= t;
return *this;
}
point3d operator+(const point3d &t) const {
return point3d(*this) += t;
}
point3d operator-(const point3d &t) const {
return point3d(*this) -= t;
}
point3d operator*(ftype t) const {
return point3d(*this) *= t;
}
point3d operator/(ftype t) const {
return point3d(*this) /= t;
}
};
point3d operator*(ftype a, point3d b) {
return b * a;
}
///Here ftype is some type used for coordinates, usually int, double or long long.
ftype dot(point2d a, point2d b) {
return a.x * b.x + a.y * b.y;
}
ftype dot(point3d a, point3d b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
///----------------------------------------------------
ftype norm(point2d a) {
return dot(a, a);
}
double abs(point2d a) {
return sqrt(norm(a));
}
double proj(point2d a, point2d b) {
return dot(a, b) / abs(b);
}
double angle(point2d a, point2d b) {
return acos(dot(a, b) / abs(a) / abs(b));
}
///--------------------------------------------------------
point3d cross(point3d a, point3d b) {
return point3d(a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x);
}
ftype triple(point3d a, point3d b, point3d c) {
return dot(a, cross(b, c));
}
ftype cross(point2d a, point2d b) {
return a.x * b.y - a.y * b.x;
}
///------------------------------------------------------------------------
///Line intersection::
///where a is initial point, d is direction and t is some real parameter.
point2d intersect(point2d a1, point2d d1, point2d a2, point2d d2) {
return a1 + cross(a2 - a1, d2) / cross(d1, d2) * d1;
}
///Planes intersection::
point3d intersect(point3d a1, point3d n1, point3d a2, point3d n2, point3d a3, point3d n3) {
point3d x(n1.x, n2.x, n3.x);
point3d y(n1.y, n2.y, n3.y);
point3d z(n1.z, n2.z, n3.z);
point3d d(dot(a1, n1), dot(a2, n2), dot(a3, n3));
return point3d(triple(d, y, z),
triple(x, d, z),
triple(x, y, d)) / triple(n1, n2, n3);
}
int main()
{
FASTIO
///*
#ifndef ONLINE_JUDGE
freopen("in.txt", "r", stdin);
freopen("out.txt", "w", stdout);
freopen("error.txt", "w", stderr);
#endif
//*/
int T;
//scanf("%d", &T);
T = 1;
for (int cs = 1; cs <= T; cs++) {
}
return 0;
}
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